SyncTew: Controlling Video Games Using Brainwaves (EEG)

A Brain-Computer Interface Project by Umang Bansal

Project Overview

SyncTew is a Brain-Computer Interface (BCI) system that leverages electroencephalography (EEG) signals to control external devices in real-time. This project demonstrates how EEG signals can be classified into different mental states (attentive and relaxed) to control a car racing game without physical input devices.

BCI System in Action

About Brain-Computer Interfaces (BCI)

A Brain-Computer Interface (BCI) creates a direct communication link between the brain's electrical activity and an external device, most commonly a computer or robotic system. BCIs have potential applications in:

Technical Implementation

Hardware Components

Software Stack

Signal Processing Pipeline

  1. Data Acquisition: EEG signals are captured from the prefrontal cortex using the BioAmp EXG Pill and Arduino Uno.
  2. Preprocessing: Raw signals are filtered to remove noise and artifacts.
  3. Feature Extraction: Time-domain and frequency-domain features are extracted from the processed signals.
  4. Classification: A machine learning model classifies the mental state as either 'attentive' or 'relaxed'.
  5. Control Interface: The classified states are mapped to game controls (attentive = accelerate, relaxed = brake).

Research Methodology

Data Collection

Model Training

Results and Impact

The system successfully demonstrates real-time control of a racing game using only brainwaves. This proof-of-concept shows the potential for BCI technology in gaming and beyond. Key achievements include:

Future Directions

Acknowledgments

This project was developed as part of my B.Tech Computer Science program at VIT Bhopal University.

Resources

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